“Tactical Twitch” is undergoing major refactoring (video summary at bottom). The current prototype works fairly solid, and displays well; however, it
“With retro game art, players want a renaissance fair, not the actual Renaissance” – Mark Ferrari, #GDC16 Jump Strait to Resource
Instantiate and Destroy. Two incredibly useful functions that can wreak havoc on performance when improperly used together. Let’s look at
The GDC 2015 ( #GDC15 ) session titled “game < design” offered sound advice for an effective development workflow. This session
Thursday’s session, “Indie Polish : Making the Most Out of the Last 10%” had a lot of good suggestions. We all
There was a great session this morning on why less is more when it comes to game AI (artificial intelligence).
About this time last year, I was excited to get a prototype for my first game together, and display it