A lot is happening. From a new character controller, to entering a downtown office space. Let’s take a minute to
About this time last year, I was excited to get a prototype for my first game together, and display it
I’ve had my few days of down time since the 2012 “59 Days of Code” competition has ended, and now
In this first of a three part post, I detail my process of characterizing a level’s environment. This is a
This morning I’m updating you fine folks on the status of Step 2’s game project “The Legend of Sky”. Level
It’s finals week, and I’ve had to reroute my time this weekend towards finishing a final project. It was for
Let’s try some A/V this time. Check out this screen cast demonstrating level art development for “The Legend of Sky”.